This latest rejuvenates the series by rebuilding it in the Unreal 3 engine, but a lot more work would be required to bring every element up to modern standards. Painkiller is a familiar game, with such a loyal fanbase, that it's sad that both have been bled white by endless expansions over the years (every time by a different developer). They're not as impressive as they once were, especially compared to modern equivalents in Borderlands 2 or Bulletstorm, but they're still a challenge to beat. Painkiller was praised for two things: the themes of its levels, which this edition has the best 14, and the giant boss enemies, which thankfully also return. I demand that someone puts a Benny Hill tune on the co-op mode, as the thrash metal soundtrack just kills the potential humour. When monster AI is restricted to making creatures run directly at you, and you have a spinning blade that instakills most foes, combat becomes a brainless farce. Yet all the multiplayer in the world can't detract from the disastrous tedium of fighting the singleplayer enemies.
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